Friday, August 1, 2008

No Plan Survives

Despite all the testing, a handful of people have reported crashes when starting the game. My current hunch is that this is controller related. If you're having this problem, try unplugging your controllers, and running the game. If anyone having this bug can verify the cause for me, it would be much appreciated. People have also mentioned the general unresponsiveness of the character's jumping. This issue has been dealt with, by almost completely removing the "crouch before jumping" animation, and I'm told it's a lot more pleasant. I've also added a controller button for jumping, as well as a configurable button for menu related actions.

With any luck, these new fixes will be released late tomorrow afternoon, Atlantic Standard Time.

Unfortunately, I have not solved the issues with Xbox360 controllers, as I do not have one available for testing yet.
For anyone who's been complaining about the mouse/keyboard combo being difficult, just think of it like a 2d FPS. There's a bit of a learning curve getting good at aiming while jumping and dodging, but it does get to feel natural. For me, it's part of the fun trying to do 2 things at a time.

For all those enjoying the game, let us know what you'd like to see in chapter 2. For those having difficulties, I'll keep working on this. Thanks to everyone for supporting our indie game. I'll post again when the patch is up, even though steam will probably alert you.

The support email is support [at] silverspherestudios [dot] com

Joshua

[Update]
The crashes are due to some controllers. You can unplug them to verify you're having this issue. To avoid the hassle of having to unplug your controllers until I fix this problem, you can add the following to Eternity's Child.ini , in steamapps\common\eternitys child

Find the line near the end that says [Gamepad]
Underneath it, add a line saying disabled= true
Change the line beneath that to say name= disabled

2 comments:

Joshua Pearce said...

The patch is now active.
It adds some new controller buttons, makes the controller works better in menus, makes jumping simpler, and fixes an issue with the 9th level which caused it to be uncompleteable, for allegedly impossible reasons. If you were stuck on the 9th level, but had reached the end, the next level will already be available in the continue/select level menu.

Unknown said...

Thanks for getting the patch out so quickly!