Allright. So if you've found this blog, you probably already know that I'm the coder for Eternity's Child. I'm normally not too interested in speaking up, but the game is nearing it's first official release, and I find Luc has trouble expressing himself in english, and he gets mixed up sometimes.
The version we're releasing to steam soon is the first chapter of EC. It's over a dozen levels (we have 16 right now, we may trim some out, or add a couple more). It is going to be $5, and that price will include the next one or two chapters for free, when they're ready. Why is it so cheap? Well, to gain attention, and because the whole team agrees that most games are overpriced. Basically, because we can. Chapter 1 doesn't have all the features we intend to have in place for chapters 2 and 3. For instance, it doesn't have any "action levels" yet, where Angel (the main character) would be flying or racing on something while the level explodes behind him. Chapter 1 is a very solid (and in my opinion fun) platformer, somewhat in the style of Earthworm Jim on the SNES. While Chapter 1 is certainly a good game by itself, it's only the beginning of what we have planned for this series.
The engine I've written is called PlaneD. It will handle any resolution your computer can run (widescreen too), and will probably run it very well. It's been heavily tested on dozens of systems, and seems to be bug free for all the parts required in Eternity's Child. The map editor has a random crash under odd circumstances, but that doesn't affect the game at all. The recommended requirements for Eternity's Child as of this moment are Windows XP/Vista, a 128mb video card, capable of OpenGL 2.0, and 2ghz CPU. If you bought your computer in the last 5 years, you should be able to run the game.
So what's left for me to code? Not much. I need to write code for multiple save slots, keeping score when the player blows something up, and we need to add dialogue between the two main characters. I also need to write the code for the final boss of Chapter 1, but her art and animations are already done.
Showing posts with label Eternity's Child. Show all posts
Showing posts with label Eternity's Child. Show all posts
Wednesday, July 2, 2008
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